#pragma once

#include <iostream>
#include <windows.h>
#include <GL\gl.h>
#include <assimp\Importer.hpp>
#include <assimp\scene.h>
#include <assimp\postprocess.h>
using namespace std;

class Model3D
{
public:
	Model3D(void);
	~Model3D(void);

	bool load(string modelName, string textureName);
	void render();

private:
	aiMesh * mesh;
	float * vertexArray;
	float * uvArray;
	GLuint texId;
	int numTriangles;
};

